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        <title>Photos tagged 'architecture academy'</title>
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            <title>Pool Deck (Week 4) - Filmic Version
From the second BlenderGuru Architecture...</title>
            <link>https://www.23hq.com/mramshaw/photo/27214239</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/27214239"&gt;&lt;img src="https://www.23hq.com/23707327/27214239_496d1766584d804d17d873695b56f00a_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Pool Deck (Week 4) - Filmic Version&lt;/p&gt;
&lt;p&gt;From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE&lt;/p&gt;
&lt;p&gt;[Click on the image to view the full-size version]&lt;/p&gt;
&lt;p&gt;Comments and critique are very welcome.&lt;/p&gt;
&lt;p&gt;4:25 hours to render @ 6,400 Samples, GPU&lt;/p&gt;
&lt;p&gt;More rendering with Troy Sobotka's Filmic Blender. New balcony railing.&lt;/p&gt;
&lt;p&gt;Before, there were quite defined limits based upon the original lighting.&lt;/p&gt;
&lt;p&gt;With filmic blender much more range for correction in post is available.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;[The 'bloom' on the pool was added in post; the reflections look iffy to me.]&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>https://www.23hq.com/mramshaw/photo/27214239</guid>
            <pubDate>Sun, 18 Dec 2016 22:19:13 GMT</pubDate>
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            <title>Reading Room (Week 1) - Filmic Version
From the second BlenderGuru...</title>
            <link>https://www.23hq.com/mramshaw/photo/27100922</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/27100922"&gt;&lt;img src="https://www.23hq.com/23707327/27100922_45ca6149719c7bc2a0099c282968596e_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Reading Room (Week 1) - Filmic Version&lt;/p&gt;
&lt;p&gt;From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE&lt;/p&gt;
&lt;p&gt;[Click on the image to view the full-size version]&lt;/p&gt;
&lt;p&gt;Comments and critique are very welcome.&lt;/p&gt;
&lt;p&gt;[Old software maxim: hardware is cheap, software is expensive]&lt;/p&gt;
&lt;p&gt;2 hours to render @ 1,500 samples, GPU [Used to be 16 hours, CPU]&lt;/p&gt;
&lt;p&gt;Interiors have extreme lighting so this seemed a good test for Filmic Blender.&lt;/p&gt;
&lt;p&gt;You can get Troy Sobotka's Filmic Blender here:&lt;br /&gt;
&lt;br /&gt;
 -- &lt;a rel="nofollow" href="https://github.com/sobotka/filmic-blender"&gt;https://github.com/sobotka/filmic-blender&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I was quite pleased how much of the exterior detail was made available.&lt;/p&gt;
&lt;p&gt;I adjusted the colour grade, no other changes. Trying for a wintry feel.&lt;/p&gt;
&lt;p&gt;Impressively, Filmic Blender allows for a lot of post-processing.&lt;/p&gt;
&lt;p&gt;The highlights can be pushed quite far without blowing-out.&lt;/p&gt;
&lt;p&gt;[Check the shadow border, side face of the sofa which used to look a little nasty.]&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;I am sure the same is true for the shadows. A big thumbs-up from me.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>https://www.23hq.com/mramshaw/photo/27100922</guid>
            <pubDate>Thu, 15 Dec 2016 20:31:08 GMT</pubDate>
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            <title>Reading Room (Week 1) - Revised
From the second BlenderGuru Architecture...</title>
            <link>https://www.23hq.com/mramshaw/photo/17796861</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/17796861"&gt;&lt;img src="https://www.23hq.com/16171062/17796861_3edcaca84338d86ddb0e30bad0d72491_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Reading Room (Week 1) - Revised&lt;/p&gt;
&lt;p&gt;From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE&lt;/p&gt;
&lt;p&gt;[Click on the image to view the full-size version]&lt;/p&gt;
&lt;p&gt;Comments and critique are very welcome.&lt;/p&gt;
&lt;p&gt;19 hours to render @ 1,500 samples, CPU&lt;/p&gt;
&lt;p&gt;I have a much better understanding of Cycles (the render engine) than when&lt;br /&gt;
I rendered my first Week 1 attempt.&lt;/p&gt;
&lt;p&gt;So it seemed like a good time to try re-rendering this particular scene.&lt;/p&gt;
&lt;p&gt;I took to heart some critiques, plus made some changes I wanted to make.&lt;/p&gt;
&lt;p&gt;Finally I added a small amount of 'bloom' in post (not photo-realistic but looks great).&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;This had the effect of creating a small amount of vignetting, which was welcome.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>https://www.23hq.com/mramshaw/photo/17796861</guid>
            <pubDate>Sat, 25 Oct 2014 17:14:12 GMT</pubDate>
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            <title>Pool Deck (Week 4)
From the second BlenderGuru Architecture Academy, PLEASE...</title>
            <link>https://www.23hq.com/mramshaw/photo/17544202</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/17544202"&gt;&lt;img src="https://www.23hq.com/16171062/17544202_2af04bd2420290850d64e874593f7261_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Pool Deck (Week 4)&lt;/p&gt;
&lt;p&gt;From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE&lt;/p&gt;
&lt;p&gt;[Click on the image to view the full-size version]&lt;/p&gt;
&lt;p&gt;Comments and critique are very welcome.&lt;/p&gt;
&lt;p&gt;17:15 hours to render @ 1,600 Samples, CPU&lt;/p&gt;
&lt;p&gt;Cycles may not be the fastest render engine, but it does a pretty nice job.&lt;/p&gt;
&lt;p&gt;[It is apparently unbiased too, there are many settings to speed things up,&lt;br /&gt;
 but these generally seem to introduce bias, trading speed for accuracy.]&lt;/p&gt;
&lt;p&gt;Check out the nice bounce lighting at the base of the potted plants.&lt;/p&gt;
&lt;p&gt;Also I think the lighting on the left of the garden umbrella is quite nice.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;[The 'bloom' on the pool lights and shrubbery was added in post.]&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>https://www.23hq.com/mramshaw/photo/17544202</guid>
            <pubDate>Thu, 09 Oct 2014 22:53:15 GMT</pubDate>
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            <title>Modern House (Week 2)  - 8 bit version, 3.5 MB
From the second BlenderGuru...</title>
            <link>https://www.23hq.com/mramshaw/photo/16369752</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/16369752"&gt;&lt;img src="https://www.23hq.com/16171062/16369752_c953d870174d97d08d05c015ce4574dc_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Modern House (Week 2)  - 8 bit version, 3.5 MB&lt;/p&gt;
&lt;p&gt;From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE&lt;/p&gt;
&lt;p&gt;[Click on the image to view the full-size version]&lt;/p&gt;
&lt;p&gt;6 hours to render @ 500 samples, CPU&lt;/p&gt;
&lt;p&gt;I ran out of texture memory (VRAM) quickly, but Cycles can cleverly still use the&lt;br /&gt;
GPU to render smaller portions of the full scene (so GPU rendering can still be very&lt;br /&gt;
useful). After switching to CPU rendering things were good for a while, but my CPU&lt;br /&gt;
and memory (RAM) were not up to the job of rendering a full-size scene with a full&lt;br /&gt;
lawn of grass.&lt;/p&gt;
&lt;p&gt;So I became very parsimonious with textures and particles, even so the grass here&lt;br /&gt;
really lets the scene down quite a bit. And of course the background is as bare as&lt;br /&gt;
it can be, and some more foliage would be pretty nice too.&lt;/p&gt;
&lt;p&gt;I'm not really familiar with hard-edge modelling, so this was an excellent exercise.&lt;br /&gt;
I also learned a lot about asset and texture management. Much room to improve!&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;My compositing hides the thin grass a little, but I am not really trying to hide it,&lt;br /&gt;
this colour grading was pretty much what I was aiming for all along.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>https://www.23hq.com/mramshaw/photo/16369752</guid>
            <pubDate>Fri, 06 Jun 2014 15:42:50 GMT</pubDate>
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            <title>Reading Room (Week 1)  - 16 bit version, 10.7 MB
From the second BlenderGuru...</title>
            <link>https://www.23hq.com/mramshaw/photo/16285715</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/16285715"&gt;&lt;img src="https://www.23hq.com/16171062/16285715_5fbcf2aadf31407a0f241bbefef407d3_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Reading Room (Week 1)  - 16 bit version, 10.7 MB&lt;/p&gt;
&lt;p&gt;From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE&lt;/p&gt;
&lt;p&gt;[Click on the image to view the full-size version]&lt;/p&gt;
&lt;p&gt;6 hours to render @ 500 samples, CPU&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;(More options for Post-processing with this but I can't see any difference between this and the 8-bit version!)&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>https://www.23hq.com/mramshaw/photo/16285715</guid>
            <pubDate>Wed, 28 May 2014 22:45:15 GMT</pubDate>
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            <title>Reading Room (Week 1)  - 8 bit version, 3.6 MB
From the second BlenderGuru...</title>
            <link>https://www.23hq.com/mramshaw/photo/16285702</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/16285702"&gt;&lt;img src="https://www.23hq.com/16171062/16285702_abfc4d29579f0b4b768fb96698052cce_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Reading Room (Week 1)  - 8 bit version, 3.6 MB&lt;/p&gt;
&lt;p&gt;From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE&lt;/p&gt;
&lt;p&gt;[Click on the image to view the full-size version]&lt;/p&gt;
&lt;p&gt;Comments and critique are very welcome.&lt;/p&gt;
&lt;p&gt;6 hours to render @ 500 samples, CPU&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;(Less options for Post-processing with this but I can't see any difference between this and the 16-bit version!)&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>https://www.23hq.com/mramshaw/photo/16285702</guid>
            <pubDate>Wed, 28 May 2014 22:43:31 GMT</pubDate>
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            <title>Simple Lounge Room (freebie) from the first BlenderGuru Architecture Academy...</title>
            <link>https://www.23hq.com/mramshaw/photo/16285698</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/16285698"&gt;&lt;img src="https://www.23hq.com/16171062/16285698_9124aaf1dfde7cd10fd81a79b7b832b0_standard.jpg" width="336" height="460" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Simple Lounge Room (freebie) from the first BlenderGuru Architecture Academy&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;PLEASE VIEW LARGE [Click on the image to view the full-size version]&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>https://www.23hq.com/mramshaw/photo/16285698</guid>
            <pubDate>Wed, 28 May 2014 22:42:55 GMT</pubDate>
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